Thursday, February 20, 2014

Dark Salvation - Niffleheim

I'm going to be posting more stuff about how Dark Salvation is structured in the near future, but I thought I would jump to some actual characters, dimensions and stuff first.  Some of this might not make sense at the moment, but it will.  The characters here use my Large Scale and Mob Affiliation house rules.

Niffleheim

One of the Nine Realms, Niffleheim is the realm of the un-honored dead, a cold and forbidding land ruled by Hela, and guarded by Garm.
Brrrrrrrrr!

Distinctions: Mists and Fogs, Rocks and Crags, Gloom and Doom
Border: 2D10 
Gateway: Roots of Yggdrasil

Hooks pointing towards Niffleheim

  • There are rumours that the TDV might have started in Niffleheim.
  • A message from Hela herself, requesting assistance.
  • Warlock remembers visiting this place, and consuming a large dragon to save himself.  Perhaps that is related to the TDV?

Action in Niffleheim

  • Garm is under attack by TDV infected fire demons.  Will he be grateful for help, or just try to eat the heroes.
  • Hela is trying to seal off a portal to some other dimension, but is having some serious trouble. Destabilizing the entire World Tree level trouble.
  • Hela herself has become infected with the TDV.  That is a bad scene.

Hooks out of Niffleheim

  • Hela is willing to help the heroes in some fashion, but only if they perform some task for her.
  • The Undead TDV-infected Dragon, below, has clearly been affected by the magic and/or technology of some other dimension or group.  Who and what?

Denizens

Hela
Affiliations: Large Scale 2D12
Distinctions: Proud, Cold Beauty
Power Set: Goddess of Death
Touch of Death D12, Levitation D8, Mystical Bolts D10, Teleportation D12, Illusions D10, Mystic Resistance D10, Psychic Resistance D10, Curses D12
  • SFX: Area Attack.  Add a D6 for each extra target and keep one extra effect die for each extra target.
  • SFX: “I am a Goddess!”.  Double or step up any Goddess of Death power for one roll.  If that roll fails, step down that power trait.  Activate an Opportunity to recover.  
  • Limit: Cloak of Night.  Add a D6 or step up lowest die in the Doom Pool to step down all Goddess of Death powers.  Activate an Opportunity to recover.
  • Limit: Curse of the Goddess.  Curses can only be used to create complications.
  • Limit: Astral Travel.  Teleportation can only be used to travel between dimensions. 
Power Set: Descendant of Frost Giants
Godlike Stamina D12, Godlike Durability D12, Superhuman Strength D10
  • SFX: Regeneration.  Spend a Doom Pool die to recover physical stress. 
Specialities: Menace Master D10, Combat Expert D8, Mystic Master D10, Covert Expert D8, Cosmic Expert D8, Medical Expert D8

Garm, Guardian of Hel
Affiliations: Large Scale 3D10
Distinctions: Massive, Vigilant, Ferocious
Power Set: Hell Hound
Godlike Strength D12, Superhuman Durability D10, Superhuman Stamina D10, Godlike Sense of Smell D12, Massive Jaws and Teeth D12
  • SFX: Regeneration.  Spend a Doom Pool die to remove physical stress.  Spend a D10 doom die to add an Affiliation, up to 5D.
  • SFX: Multipower.  Use two or more powers from the Hell Hound Powerset, step down each one step for each extra power added.
  • SFX: Berserk.  Add a die from the Doom Pool for any number of actions.  Step it up every time it is used until it is a D12.  You may only have one die at a time from the Doom Pool.
  • Limit: Chained. On a successful Action or Reaction Roll, instead, fail that Action or Reaction.  Add two Effect Dice to the Doom Pool.
Specialities: Menace Master D10, Psych Expert D8, Combat Expert D8

Undead TDV Infected Dragon
Affiliations: Large Scale 3D10
Distinctions: Mindless, Once Majestic, One with the Pandemonicon
Power Set: Undead Dragon 
Godlike Strength D12, Superhuman Durability D10, Godlike Stamina D12, Sulfurous Breath D10, Psychic Resistance D12
  • SFX: Regeneration.  Spend a Doom Pool die to remove physical stress.  Spend a D10 doom die to add an Affiliation die, up to 5D10.  
  • SFX: Area Attack.  Add a D6 for each extra target and keep one extra effect die for each extra target.
  • Limit: Huge. Turn an Undead Dragon power into a complication to add a D6 or step up the lowest die in the doom pool.  Activate an Opportunity to recover.
  • Limit: Stupid.  Undead Dragon creates opportunities on 1's and 2's, although only 1's are removed from consideration in the roll.
Power Set: Techno-Demonic Form
Stretching D8, Growth D6, Extruded Weaponry D8, Techno-Demonic Conversion D8
  • SFX: Recharge. Use an Effect Die from an Action or Reaction involving electrical or similar energy sources, or attacks causing physical stress against living creatures, to heal physical stress as long as the Techno-Demonic Conversion power is in the pool.  Either step-back or completely remove the physical stress depending on the relative size of the effect die and the stress die.
  • SFX: Infection . Any dimensional creature stressed out physically by use of Techno-Demonic Conversion steps up the lowest die in the Doom Pool.  This creature loses all physical stress and gains the Techno-Demonic Infection power-set.
  • Limit: No Normal Recovery. The infected cannot recover physical stress normally.
  • Limit: Exhausted. Shutdown any Techno-Organic Form power to gain 1 PP.  Recover with a transition scene or by activating an opportunity.
Specialities: Menace Expert D8, Combat Expert D8
Note: This is the dragon that Warlock "ate" in New Mutants Special Edition #1, should it matter.

Undifferentiated Lost Souls
Affiliations: Mob 7D6
Distinctions: Hopeless, Jealous of the Living, Amorphous
Power Set: Create Horror
Intangibility D10, Terrify and Oppress D10, Mystic Resistance D8
  • SFX: Ghostly Form: Spend a doom die to ignore physical stress, trauma complications, or other effects unless they are mystical in nature.
  • Limit: Phantoms. Earn 1 doom die or step up the lowest to change Intangibility into a complication.  Activate an Opportunity to eliminate the complication.  
Specialities: Menace Expert D8, Covert Master D10

Hopeful Lost Souls
Affiliations: Mob 5D6
Distinctions: Desperate for a Second Chance, Jealous of the Living, Amorphous
Power Set: Create Horror
Intangibility D10, Terrify and Oppress D10, Mystic Resistance D8
  • SFX: Ghostly Form: Spend a plot point to ignore physical stress, trauma complications, or other effects unless they are mystical in nature.
  • Limit: Phantoms. Earn 1 PP and change Intangibility into a complication.  Activate a Watcher Opportunity to recover, or recover in a transition scene.  
Specialities: Menace Expert D8, Covert Master D10
Note: These are some Lost Souls that the player playing Beta-Ray Bill paid XP to make into allies.