Tuesday, August 5, 2014

Born to Be Wild!

Benjamin Baugh's post about "TNMT and other strangeness" as his oldest RPG prompts me to go ahead an post a link to some rules I have been working on. He asks for a "retroclone". Pretty sure this doesn't count, and it's more about "Road Hogs" than TMNT, but it might be of interest to him or anyone else, so here it is.

Born to Be Wild! - a Fate-based game of beast-folk driving in cars in a post-apocalyptic wasteland blowing s&$# up

Some Points of interest:
  • Two dimensional approaches (Things you Do, and Ways you do them) (Page 15)
  • The idea of Rides, and the idea that If you Lose Your Ride, You have lost the Game (Page 29)
  • Vehicle combat rules, because of course (not much different from what I have already posted on this blog)
  • The start of a "Your Wasteland" section (Page 35)
Other than that, mostly standard Fate Core/FAE stuff repurposed and currently cluttered with Fate Core/FAE SRD reference because there are a few minor alterations to the basic mechanics, and I wanted to have the capacity to make more changes as the design progresses. If I continue to work on it, I will flesh out the "Your Wasteland" section.  Also, I would want to amp up the Wastemaster versus Beast-Folk vibe of the thing, make it more actively a GM vs. Player game, because I think that is a place Fate games haven't really gone.  Can they go there?  I don't know, but it would be interesting to see if they could.


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